When light passes through our cornea (transparent eye surface) to your pupil (the opening to the inside of your eye) it reaches our lens, which focuses it on your retina (the back of your eye), where it’s converted into a nerve signal and carried by the optic nerve to your brain. Now this connection system creates memories in our nervous system. These memories are then co-related to the other body parts in order to generate motion and perform tasks. That’s why this company has created “Baby Visual Stimulation Cards“, some design cards that train vision in early childhood and guide your baby through their first few years of visual discovery..
The history of Metaverses is a young one and however, as many other stories of today as NFTs and crypto currencies, will most probably have a role in consumer experiences and even our lives tomorrow. And in this context toys, maybe not the ones we are used to, are not only involved but will play a big part in this new business. That’s why I wanted to understand and try to figure out what could possibly become toy design in the age of Metaverses. Just to point this question seems to let me travel in time in seconds… but let’s try first to make things as straight as possible from what I have observed so far.
Here are your reviews on TOY Design Academy, what you sent back to me about how this path has been useful to you in clarifying important aspects of the project and concentrating your efforts on making the idea salable.
Toy Designers and Toy Brands empower the next generation to explore the wonder of childhood and reach their full potential. But, future generations also need to inherit an environment that is full of promise. Most of the time, children outgrow toys or discard them due to wear and tear, and then these toys end up in landfills. By working together to reclaim and recycle materials, we can make sure the toys of the present do not become the waste challenges of tomorrow.
Most of the innovation that we see in the world today is Technology-led. When we think of Technology – the most prominent word that surfaces is “Efficiency”. But the issue in recent times is the fear that this efficiency-driven Technology might scale to the point of outgrowing Human abilities and qualities. Over time, technology might start changing our DNA, our behaviour and “domesticate humans” completely. Therefore, the need of the hour is to take a step towards humanising technology. There seems to be an urgent need to blend the physical and digital mediums.
Humanising Technology refers to creating New Models of Design that are more balanced. It means to create a bi-directional relationship between Technology and the User and making machines express in a more human language.
“Technology is just a means to enable the needs of human beings”.
Growth is a part of life where one develops different set of skills at every stage. As we have seen previously, how unstructured play and six bricks created activities and helped kids grow and learn with many playful toys. But, the question is how to choose a toy for proper development? Today, we are going to read about how to choose a right toy for your kid’s changing age.
For the first age category, 0-12 months. Till the age of 3 months, baby’s vision is still blurry and all they see is patches of colors. Later, they start interacting with things and surroundings that helps them engage their other senses. That is why toys for the little ones should be Bright in color, make Squeaky and crinkling noises, have different Textures on them with big bold shapes and finally they should provide different softness.
SMARTIVITY are the makers of smart activity kits for learning STEAM education to help children of age 3+ to understand fundamentals of STEAM. They make World’s finest Smart Construction Toys to make the fundamentals FUN. They believe in the potential of child to be the maker of a better future and inspire child to unleash their true potential to be an innovator, a creator, a tinkerer, a problem-solver… as a maker of our future!
We have seen previously how important it is to openly talk and teach about Sexual health to young generation with the help if IT KIT (enter link). Today, we are going to talk about THE PERIOD GAME, A board game to teach Compassion and Care and destigmatize the Period Education. This game teaches about menstruation in a fun, engaging way. Games are for 2-5 players and take approx. 20-30 minutes to play.
We have previously talked about how a toy without instructions designed by Cas Holman. It challenges different clichés related to the sphere of childhood and the toy world in general and lets a child re-imagine their own toy. Today we are writing about one such wonder, a playground made with imagination and the big blue blocks
Imagination is the beginning of creation. You imagine what you desire, you want what you imagine, and at last, you create what you want.– George Bernard Shaw
Ludo is a game played and evolved by many generations in the history. The first ever version known as “Pachisi” was created in India in the 6th century. The earliest evidence of this game’s evolution in India is the depiction of boards on the caves of Ellora. The original also referred as “Chaupar”, is very famous to be played in Mahabharat where Pandavas lost all their wealth when they lost in game.
a game that teaches us, to deal with our luck.