Childrenâs toys are amongst the last places youâd expect to find toxic chemicals. After all, we know kids are even more susceptible to many hazardous substances than adults are. Unfortunately, there are still plenty of toxic materials that can end up in your childâs toy chest.
In reality, not every toy is made equal- while some are perfectly safe, some toys contain chemicals that can cause serious harm. In this article, weâll explore how to be certain that your childrenâs toys are not exposing them to dangerous chemicals.
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DESIGNEDUCATIONALTECHNOLOGYTOY Blog
AWAKENING OF KIDS TO TECHNOLOGY WITH STEM TOYS
Awakening of kids to technology with STEM toys, this is the case of Zowi a little intelligent robot which help children to discover how technology works.
Zowi is a project designed by bq who has proposed an evolutionary system developing this intelligent robot for the smaller. The main of bq is bringing Zowi to schools to allow children of ages 8 and up to learn code and programming while playing and put them into the world of technology safely while entertaining. Teaching at the same time that technology can be transparent, proximate and fun.
So, even being a toy it has an educational ecosystem with an extensive pedagogical pathway.
Zowi is an open source smart robot, which means that the physical ecosystem, the code and the app have all been made freely available so that anyone can understand it and modify it.
DESIGNMARKETINGTECHNOLOGYTOY Blog
Toy design in the age of Metaverses
The history of Metaverses is a young one and however, as many other stories of today as NFTs and crypto currencies, will most probably have a role in consumer experiences and even our lives tomorrow. And in this context toys, maybe not the ones we are used to, are not only involved but will play a big part in this new business. Thatâs why I wanted to understand and try to figure out what could possibly become toy design in the age of Metaverses. Just to point this question seems to let me travel in time in seconds⌠but letâs try first to make things as straight as possible from what I have observed so far.

DESIGNEDUCATIONALSOCIALTECHNOLOGYTOY Blog
RECLAIM AND RECYCLE â A SUSTAINABLE TOY DESIGN SERVICE
Toy Designers and Toy Brands empower the next generation to explore the wonder of childhood and reach their full potential. But, future generations also need to inherit an environment that is full of promise. Most of the time, children outgrow toys or discard them due to wear and tear, and then these toys end up in landfills. By working together to reclaim and recycle materials, we can make sure the toys of the present do not become the waste challenges of tomorrow.

DESIGNEDUCATIONALTECHNOLOGYTOY Blog
HUMANISING TECHNOLOGY IN TOY DESIGN
Most of the innovation that we see in the world today is Technology-led. When we think of Technology – the most prominent word that surfaces is âEfficiencyâ. But the issue in recent times is the fear that this efficiency-driven Technology might scale to the point of outgrowing Human abilities and qualities. Over time, technology might start changing our DNA, our behaviour and âdomesticate humansâ completely. Therefore, the need of the hour is to take a step towards humanising technology. There seems to be an urgent need to blend the physical and digital mediums.
Humanising Technology refers to creating New Models of Design that are more balanced. It means to create a bi-directional relationship between Technology and the User and making machines express in a more human language.
âTechnology is just a means to enable the needs of human beingsâ.
DESIGNEDUCATIONALOPEN TOYSOCIALTOY Blog
A right toy for your kidâs changing age
Growth is a part of life where one develops different set of skills at every stage. As we have seen previously, how unstructured play and six bricks created activities and helped kids grow and learn with many playful toys. But, the question is how to choose a toy for proper development? Today, we are going to read about how to choose a right toy for your kidâs changing age.
For the first age category, 0-12 months. Till the age of 3 months, babyâs vision is still blurry and all they see is patches of colors. Later, they start interacting with things and surroundings that helps them engage their other senses. That is why toys for the little ones should be Bright in color, make Squeaky and crinkling noises, have different Textures on them with big bold shapes and finally they should provide different softness.
ARTDESIGNEDUCATIONALTECHNOLOGYTOY Blog
Smart activity kits for learning STEAM education
SMARTIVITY are the makers of smart activity kits for learning STEAM education to help children of age 3+ to understand fundamentals of STEAM. They make Worldâs finest Smart Construction Toys to make the fundamentals FUN. They believe in the potential of child to be the maker of a better future and inspire child to unleash their true potential to be an innovator, a creator, a tinkerer, a problem-solver… as a maker of our future!

DESIGNEDUCATIONALMARKETINGSOCIALTOY Blog
A board game to teach Compassion and Care
We have seen previously how important it is to openly talk and teach about Sexual health to young generation with the help if IT KIT (enter link). Today, we are going to talk about THE PERIOD GAME, A board game to teach Compassion and Care and destigmatize the Period Education. This game teaches about menstruation in a fun, engaging way. Games are for 2-5 players and take approx. 20-30 minutes to play.
ARTDESIGNOPEN TOYTOY Blog
A playground made with imagination and the big blue blocks
We have previously talked about how a toy without instructions designed by Cas Holman. It challenges different clichĂŠs related to the sphere of childhood and the toy world in general and lets a child re-imagine their own toy. Today we are writing about one such wonder, a playground made with imagination and the big blue blocks
Imagination is the beginning of creation. You imagine what you desire, you want what you imagine, and at last, you create what you want.
– George Bernard Shaw
DESIGNHERITAGESOCIALTOY Blog
A game played and evolved by many generations in the history
Ludo is a game played and evolved by many generations in the history. The first ever version known as âPachisiâ was created in India in the 6th century. The earliest evidence of this gameâs evolution in India is the depiction of boards on the caves of Ellora. The original also referred as âChauparâ, is very famous to be played in Mahabharat where Pandavas lost all their wealth when they lost in game.
âLudoâ
a game that teaches us, to deal with our luck.