Awakening of kids to technology with STEM toys, this is the case of Zowi a little intelligent robot which help children to discover how technology works.

Zowi is a project designed by bq who has proposed an evolutionary system developing this intelligent robot for the smaller. The main of bq is bringing Zowi to schools to allow children of ages 8 and up to learn code and programming while playing and put them into the world of technology safely while entertaining. Teaching at the same time that technology can be transparent, proximate and fun.

So, even being a toy it has an educational ecosystem with an extensive pedagogical pathway.

Zowi is an open source smart robot, which means that the physical ecosystem, the code and the app have all been made freely available so that anyone can understand it and modify it.

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This friendly robot  already knows how to do a few things when you take it from the box for the first time like walk, dance, dodge obstacles, emit sounds and make mouth gestures. So just pressing the three buttons of the back children can explore the basic functions.

Depending on the age of the child and their pace of learning the tasks can increase their complexity since Zowi adapts and  increase the difficulty progressively.

After play and explore with the firmware of the toy, children can start using the timeline to create easy sequences of movements, gestures and sounds. With this simple task kids can learn about sequential thinking.

Furthermore, in the app children can find different games and projects with theoretical lessons.

Afterwards, children can create and teach Zowi new things and they can do it using Bitbloq. Bitbloq is a simple an intuitive block-programming tool similar to Arduino but specially thought for kids, so it works with simple colour blocks which children can easily reprogram Zowi’s brain.

Children can also create tunes with the buzzer and program it so that it reacts to the sounds they want. In this way kids learn about conditionals and they can program with Bitbloq different functions to specific situations and also solve problems of the daily life.

One of the best things for awakening of kids to technology with STEM toys is that kids can dismantle Zowi to see what it’s like on the inside and add new sensors to be programmed on Bitbloq, allowing children being creators of their own robot.

So, once that children have opened Zowi they will find the controller board, the sensors and the actuator. Using a basic electronic kit they can compare and link Zowi’s components with the components of the kit, learning in this way the basics of electronic and technology.

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Later, children can connect again the elements with the controller board and reprogram the new skills of Zowi with Bitbloq.

But you can not just customize your robot from the inside, if you want you can also change the head of Zowi using a 3D printer and at the end, children can share their inventions and projects on a dedicated platform on Zowi’s website.

We found this a very interesting way for awakening of kids to technology with STEM toys. If you are thinking on an implementation of this educational toy you can find additional workshops for families to learn and engage with basic robotic learning.


Toy design in the age of Metaverses


The history of Metaverses is a young one and however, as many other stories of today as NFTs and crypto currencies, will most probably have a role in consumer experiences and even our lives tomorrow. And in this context toys, maybe not the ones we are used to, are not only involved but will play a big part in this new business. That’s why I wanted to understand and try to figure out what could possibly become toy design in the age of Metaverses. Just to point this question seems to let me travel in time in seconds… but let’s try first to make things as straight as possible from what I have observed so far.




Toy Designers and Toy Brands empower the next generation to explore the wonder of childhood and reach their full potential. But, future generations also need to inherit an environment that is full of promise. Most of the time, children outgrow toys or discard them due to wear and tear, and then these toys end up in landfills. By working together to reclaim and recycle materials, we can make sure the toys of the present do not become the waste challenges of tomorrow.




Most of the innovation that we see in the world today is Technology-led. When we think of Technology – the most prominent word that surfaces is “Efficiency”. But the issue in recent times is the fear that this efficiency-driven Technology might scale to the point of outgrowing Human abilities and qualities. Over time, technology might start changing our DNA, our behaviour and “domesticate humans” completely. Therefore, the need of the hour is to take a step towards humanising technology. There seems to be an urgent need to blend the physical and digital mediums.

Humanising Technology refers to creating New Models of Design that are more balanced. It means to create a bi-directional relationship between Technology and the User and making machines express in a more human language.

“Technology is just a means to enable the needs of human beings”.


A right toy for your kid’s changing age


Growth is a part of life where one develops different set of skills at every stage. As we have seen previously, how unstructured play and six bricks created activities and helped kids grow and learn with many playful toys. But, the question is how to choose a toy for proper development? Today, we are going to read about how to choose a right toy for your kid’s changing age.

For the first age category, 0-12 months. Till the age of 3 months, baby’s vision is still blurry and all they see is patches of colors. Later, they start interacting with things and surroundings that helps them engage their other senses. That is why toys for the little ones should be Bright in color, make Squeaky and crinkling noises, have different Textures on them with big bold shapes and finally they should provide different softness.


Smart activity kits for learning STEAM education


SMARTIVITY are the makers of smart activity kits for learning STEAM education to help children of age 3+ to understand fundamentals of STEAM. They make World’s finest Smart Construction Toys to make the fundamentals FUN. They believe in the potential of child to be the maker of a better future and inspire child to unleash their true potential to be an innovator, a creator, a tinkerer, a problem-solver… as a maker of our future!


A board game to teach Compassion and Care


We have seen previously how important it is to openly talk and teach about Sexual health to young generation with the help if IT KIT (enter link). Today, we are going to talk about THE PERIOD GAME, A board game to teach Compassion and Care and destigmatize the Period Education. This game teaches about menstruation in a fun, engaging way. Games are for 2-5 players and take approx. 20-30 minutes to play.


A playground made with imagination and the big blue blocks


We have previously talked about how a toy without instructions designed by Cas Holman. It challenges different clichés related to the sphere of childhood and the toy world in general and lets a child re-imagine their own toy. Today we are writing about one such wonder, a playground made with imagination and the big blue blocks

Imagination is the beginning of creation. You imagine what you desire, you want what you imagine, and at last, you create what you want.

– George Bernard Shaw


A game played and evolved by many generations in the history


Ludo is a game played and evolved by many generations in the history. The first ever version known as “Pachisi” was created in India in the 6th century. The earliest evidence of this game’s evolution in India is the depiction of boards on the caves of Ellora. The original also referred as “Chaupar”, is very famous to be played in Mahabharat where Pandavas lost all their wealth when they lost in game.


a game that teaches us, to deal with our luck.