What brought Awareness Toys at Games for Health Europe and on ADI Design Index 2019 I think it was especially the idea of being able to create toys for adults. The project, born from the cooperation with Dario Gianoli, counselor educated in generative psychopedagogy, started in 2015…
There’s something magical between 5 and 12 y.o. If you’ve ever chat with a child of this age, you can understand what I mean; it’s easy to be fascinated by the great imagination that develops from the post-childhood growth phase, until adolescence. What I mainly envy as a designer is the spontaneity in the invention of a game, an activity or an object totally free from economic or functional limits. It is no coincidence that different techniques for generating ideas, such as brainstorming, encourage to become child again, to free the flow of thoughts from any productive or practical constraint, on the assumption that there are no wrong ideas, to become little inventors for huge ideas.
Speech is something which normally develops in the first three years of life. But sometimes there are kids with speech disorder where the development is significantly delayed and underdeveloped. When a speech disorder is identified it is important to address the disorder as soon as possible, preferably when the child is between 4 to 6 years old. For these children is very important to do speech exercises to improve their skills and go beyond their limits. These exercises are normally supervised by speech therapists. But the accessibility and time
I have been wondering if design for education could be useful not only to teach something, as we could imagine that there is a broadcaster (teacher) and
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Posted by Upworthy on Martedì 3 novembre 2015
I have come to know the E-Nable project almost by chance, and it was a good chance indeed! E-Nable is a group of Makers, Engineers, Medical Professionals, Tinkerers, Teachers, Students, Artists, Philanthropists, Parents and “Ideas people” who have come together from across the globe to collaborate, innovate and re-design the 3d Printable open source design of a mechanical hand device that was released as the original “Robohand” open source file in 2012.
It is clear that as we grow up we enjoy more and more the achievements of older ages, when they come. More often, apparently, as we keep growing, we miss more and more that state of simple happiness that childhood gave us.
I have decided to start this blog with this subject because sharing is a real passion for me and maybe one of the most powerful forces that lead me to conceive TOY. On the other hand I have to say that sharing is not so easy sometimes.