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EDUCATIONALTECHNOLOGYTOY Blog

DESIGN SERVING ARTIFICIAL INTELLIGENCE FOR KIDS

12 June 2020 — by Fabio Guaricci

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Artificial Intelligence is making giant strides and it begins to be perceived naturally also in the market of educational toys. If few months ago we talked about more or less static robots, and the discussion that ignited the most careful parents was about the amount of data that a voice assistant could steal from an unwitting child, well today we introduce you to Moxie; in addition to being the latest news in the field of AI for children, it is also proof that design serving artificial intelligence for kids can open new roads for interaction with robots.

EDUCATIONALTECHNOLOGYTOY Blog

AN EASY-TO-BUILD ROBOT

28 January 2020 — by Fabio Guaricci

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If you’ve been following this blog for a while, you know that the ‘child-friendly coding‘ is an hot-topic for us (if you have not read the past articles on the subject, you can retrieve here or here); our attention comes both from the boom of products that have populated the toy market and from the great educational potential of these games. In this article we present Robo Wunderkind, an easy-to-build robot that has just successfully completed a second campaign on Kickstarter.

EDUCATIONALTECHNOLOGYTOY Blog

A DINOSAUR TOY THAT HELPS YOU LEARN

27 June 2019 — by Fabio Guaricci

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Dinosaurs have always been one of the favorite topics of children of all times, we have all been fascinated (maybe we still are) and we have owned at least one puppet. To confirm this statement there are also scientific bases that confirm that almost one child in three has an immeasurable interest in this subject. The academics of the University of Virginia have also found that in children interested in dinosaurs there is a higher threshold of attention and greater capacity to process information, mainly because they read a lot about it and try to deepen their knowledge to expand the possibilities of play. Today we present Dino, a dinosaur toy that helps you learn.

ARTEDUCATIONALTECHNOLOGYTOY Blog

AN ANALOG STEAM TOY PROJECT WITH A DIGITAL CORE

22 March 2019 — by Fabio Guaricci

In this article we will talk about an analog STEAM toy project with a digital core for approaching children to art invented by an English start-up. Let’s start by saying that it is scientifically proven that art is good for children. Probably not new, “I always say!” you will think, but the proof of our assumptions comes from the University of Arkansas that has carried out a thorough research on a large sample of children exposed to works of art. The results show that those who have visited museums or are used to the observation of works of art develop different “soft skills” including a greater educational memory and critical thinking skills.

EDUCATIONALTECHNOLOGYTOY Blog

A TOY TO LEARN DESIGN THINKING

22 September 2018 — by Fabio Guaricci

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The story of Pixel Press starts with a group of friends who was no more satisfied with just playing video games, so begin designing them. So far nothing exciting, indeed probably the majority of companies in the industry were born in this way; the difference is that Pixel Press has done so in a ‘disruptive’ way: it has made the design and creation of video games for everyone, even for a child, creating a toy to learn design thinking.

DESIGNTECHNOLOGYTOY Blog

AN APP CREATED TO HELP KIDS DURING THERAPIES

7 February 2018 — by Fabio Guaricci

Once upon a time there was Niamh Barnes, a 7-year-old girl treated in an English hospital. One day she suggested to doctors and nurses to find a system to support the little patients, to distract them and go with them during their stay in the wards. That desire by Niamh is now reality in Alder Hey’s pediatric hospital in Liverpool that introduced Alder Play, an app created to help kids during therapies that combines Augmented Reality and Artificial Intelligence for a better hospital experience.

EDUCATIONALTECHNOLOGYTOY Blog

A ROBOT TO TEACH CODING

11 January 2018 — by Fabio Guaricci

Nowadays robotics and Artificial Intellingence are daily topics mainly because of the great progress achieved in the last years. These matters touch each of us more and more closely, just think of the attention aroused by Sophia, the first woman-robot to have received citizenship in Saudi Arabia. Also the toy world is obviously an active participant in the discussion and this is demonstrated by the large quantity of products that aim to develop the ‘skills of the future’ in children: first of all that of coding. Matatalab is one of these toys, a robot to teach coding born in March 2017 and which is already doubling the required goal of its first Kickstarter campaign.