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DESIGNTECHNOLOGYTOY Blog

AN APP CREATED TO HELP KIDS DURING THERAPIES

7 February 2018 — by Fabio Guaricci

Once upon a time there was Niamh Barnes, a 7-year-old girl treated in an English hospital. One day she suggested to doctors and nurses to find a system to support the little patients, to distract them and go with them during their stay in the wards. That desire by Niamh is now reality in Alder Hey’s pediatric hospital in Liverpool that introduced Alder Play, an app created to help kids during therapies that combines Augmented Reality and Artificial Intelligence for a better hospital experience.

EDUCATIONALTECHNOLOGYTOY Blog

A ROBOT TO TEACH CODING

11 January 2018 — by Fabio Guaricci

Nowadays robotics and Artificial Intellingence are daily topics mainly because of the great progress achieved in the last years. These matters touch each of us more and more closely, just think of the attention aroused by Sophia, the first woman-robot to have received citizenship in Saudi Arabia. Also the toy world is obviously an active participant in the discussion and this is demonstrated by the large quantity of products that aim to develop the ‘skills of the future’ in children: first of all that of coding. Matatalab is one of these toys, a robot to teach coding born in March 2017 and which is already doubling the required goal of its first Kickstarter campaign.

DESIGNEDUCATIONALTECHNOLOGYTOY Blog

THE FUTURE OF TOY DESIGN IN SIX KEY POINTS

6 August 2017 — by Fabio Guaricci

Innovation moves fast in educational design and, moreoften than not, winks to cultural and technological trends. It has been understood by Fisher Price, the toys and kid’s products company with a 85-years history behind, which few months ago launched a ‘communication challenge’ with the video ‘The future of parenting’, or rather the future of toy design in six key points.

EDUCATIONALSenza categoriaTECHNOLOGYTOY Blog

A KIT FOR TEACHING ELECTRONICS THROUGH PLAYDOUGH

18 July 2017 — by Fabio Guaricci

Who has never used playdough to create strange three-headed monsters or a dream car? It has been a masterpiece of the toy world since the beginning of 1990 and remained almost unchanged till nowadays. Colored or fluo, homemade or industrial, this magical substance has always fascinated children and adults up to be used by sculptors for their first plastic models or even win two Oscars in the animation with Wallace & Gromit shorts. A toy company has brought to an even higher level this material, by designing a kit for teaching electronics through playdough.

AUTISMDISABILITYEDUCATIONALTECHNOLOGYTOY Blog

ROBOTICS AND TOY DESIGN TO SERVICE DISABILITY

16 May 2017 — by Fabio Guaricci

Nowadays the implementation of technology into medical environment is an hot topic, like the one of collaboration between robotics and toy design to service disability. There are plenty of case studies to demonstrate how progress in these fields is run by enlightened minds and by project teams made by people with different and sometimes opposite backgrounds. Most of times, exactly for this reason, they reach unexpected results.

DESIGNEDUCATIONALTECHNOLOGYTOY Blog

TOY DESIGNERS CAN USE TECHNOLOGY TO EDUCATE

12 April 2017 — by Fabio Guaricci

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We live in a world where technology breakthrough run fast, so we asked ourselves how toy designers can use technology to educate. New technologies for the users change, and often simplify, the way in which we approach our daily reality and not only. Among many sectors involved there’s also the education: school is slowly leaving its skin made out of books, exams and memorization to wear the one of new ways of teaching, often based on learning by doing.