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A playground made with imagination and the big blue blocks

We have previously talked about how a toy without instructions designed by Cas Holman. It challenges different clichés related to the sphere of childhood and the toy world in general and lets a child re-imagine their own toy. Today we are writing about one such wonder, a playground made with imagination and the big blue blocks

Imagination is the beginning of creation. You imagine what you desire, you want what you imagine, and at last, you create what you want.

– George Bernard Shaw
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A game played and evolved by many generations in the history

Ludo is a game played and evolved by many generations in the history. The first ever version known as “Pachisi” was created in India in the 6th century. The earliest evidence of this game’s evolution in India is the depiction of boards on the caves of Ellora. The original also referred as “Chaupar”, is very famous to be played in Mahabharat where Pandavas lost all their wealth when they lost in game.


a game that teaches us, to deal with our luck.

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How pandemic has affected toy trends and toy market?

Since past two years our lives have changed massively in terms of lifestyle, health, earning, vacations, basic needs, livelihood, travel, etc. all the sectors and markets have been affected. And so has the Toy Industry. Today, we are going to read a little about how pandemic has affected toy trends and toy market. To understand this we will also have a brief look at the consumer behavior.

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A new way of Education with Experiential Learning

In today’s world full of technology and advancement, only theory based knowledge isn’t enough. Narmada Bal Ghar is an NGO that works on providing a new way of education with experiential learning by empowering 850+ schools with Classroom Labs, Providing resources to 1100+ teachers and reaching more than 250K students all over the world. They believe in making kids Future ready by developing entrepreneurial skills.

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The Language of THINGS in a Six Bricks construction toy design

We are today writing about a product design that teaches the Language of THINGS in a Six Bricks construction toy design.

Children must master the Language of THINGS, before they master the Language of WORDS

Friedrich Froebel

Have you ever wondered how many ways can you combine 6 Lego bricks?

There are 915,103,765 ways to combine six, eight-stud LEGO bricks. Yes that is a huge number and that very number is possible ways of being creative. Lego has essentially taken the concrete block, the building block of the world and made it into the building block of our imagination. (Previously, we have talked about SumBlocks, which is open ended blocks used for learning basic arithmetic).

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It was 1995 when Toy Story, one of the most iconic cartoons in the entire history of animated cinema, was released in theaters, with its fantastic story of a reality where toys have a life of their own, feelings and goals to achieve. You will surely remember (and if you don’t, you can re-watch the movie…I suppose you have seen it at least once) that the main antagonist of the story was a child with unkind ways, the Skinhead look and a black t-shirt with a prominent skull: Sid. This character, even with his ‘bad’ label, has always fascinated me for his maker side; in fact, his greatest occupation was that of destroying toys (often his sister’s) to create new ones by assembling parts without apparent logic, but with surprising results. So, I believe that behind Toy Rescue there is a grown Sid who understood his mistakes of youth and tried to direct his skills towards a noble purpose; Seriously, the idea of ​​an online database of spare parts for broken toys is as simple as it is innovative and for this we have to tell you about it.

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The complexity of the modern world is clear for everyone, it often displaces us, catches us unprepared and puts us in front of topics or scenarios that we don’t know how to deal with. Issues such as discrimination, marginalization, cyberbullying are on the agenda in newspapers and too frequently the protagonists of these events are the youngest because they’re fragile or naive. To counter these phenomena, Webecome was born, a service to prevent social unrest in primary school promoted by Intesa San Paolo.

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One of the most common wishes in the hearts of toy designers is to create a toy that can entertain all the children in the world, or at least as many as possible. However, we know that it is not an easy challenge, not by chance designers tend to design for the average user in order to satisfy the greatest number of people…the others will adapt! But when we talk about group games, there is no worse thing than exclude someone from participating from the beginning; and if we put ourselves in the shoes of a blind or with any motor disability child this situation could happen often. But playing together becomes possible thanks to inclusive design, and this is proved by the two projects showed in this article.

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