main

DESIGNEDUCATIONALSOCIALTECHNOLOGYTOY Blog

RECLAIM AND RECYCLE – A SUSTAINABLE TOY DESIGN SERVICE

mattel-playback-image-3-zoom-749x499-1.jpeg?fit=749%2C499&ssl=1

Toy Designers and Toy Brands empower the next generation to explore the wonder of childhood and reach their full potential. But, future generations also need to inherit an environment that is full of promise. Most of the time, children outgrow toys or discard them due to wear and tear, and then these toys end up in landfills. By working together to reclaim and recycle materials, we can make sure the toys of the present do not become the waste challenges of tomorrow.

DESIGNEDUCATIONALOPEN TOYSOCIALTOY Blog

A right toy for your kid’s changing age

Babies-and-Beyond-Managing-Mixed-Age-Groups.jpg?fit=733%2C489&ssl=1

Growth is a part of life where one develops different set of skills at every stage. As we have seen previously, how unstructured play and six bricks created activities and helped kids grow and learn with many playful toys. But, the question is how to choose a toy for proper development? Today, we are going to read about how to choose a right toy for your kid’s changing age.

For the first age category, 0-12 months. Till the age of 3 months, baby’s vision is still blurry and all they see is patches of colors. Later, they start interacting with things and surroundings that helps them engage their other senses. That is why toys for the little ones should be Bright in color, make Squeaky and crinkling noises, have different Textures on them with big bold shapes and finally they should provide different softness.

DESIGNEDUCATIONALMARKETINGSOCIALTOY Blog

A board game to teach Compassion and Care

TPG-yellow.jpg?fit=768%2C768&ssl=1

We have seen previously how important it is to openly talk and teach about Sexual health to young generation with the help if IT KIT (enter link). Today, we are going to talk about THE PERIOD GAME, A board game to teach Compassion and Care and destigmatize the Period Education. This game teaches about menstruation in a fun, engaging way. Games are for 2-5 players and take approx. 20-30 minutes to play.

DESIGNHERITAGESOCIALTOY Blog

A game played and evolved by many generations in the history

istockphoto-498890390-612x612-1.jpg?fit=612%2C408&ssl=1

Ludo is a game played and evolved by many generations in the history. The first ever version known as “Pachisi” was created in India in the 6th century. The earliest evidence of this game’s evolution in India is the depiction of boards on the caves of Ellora. The original also referred as “Chaupar”, is very famous to be played in Mahabharat where Pandavas lost all their wealth when they lost in game.

“Ludo”

a game that teaches us, to deal with our luck.

DESIGNEDUCATIONALMARKETINGSOCIALTECHNOLOGYTOY Blog

How pandemic has affected toy trends and toy market?

pic04236_lw-scaled.jpg?fit=768%2C576&ssl=1

Since past two years our lives have changed massively in terms of lifestyle, health, earning, vacations, basic needs, livelihood, travel, etc. all the sectors and markets have been affected. And so has the Toy Industry. Today, we are going to read a little about how pandemic has affected toy trends and toy market. To understand this we will also have a brief look at the consumer behavior.

ARTDESIGNEDUCATIONALMARKETINGSOCIALTECHNOLOGYTOY Blog

A new way of Education with Experiential Learning

6-scaled.jpg?fit=768%2C512&ssl=1

In today’s world full of technology and advancement, only theory based knowledge isn’t enough. Narmada Bal Ghar is an NGO that works on providing a new way of education with experiential learning by empowering 850+ schools with Classroom Labs, Providing resources to 1100+ teachers and reaching more than 250K students all over the world. They believe in making kids Future ready by developing entrepreneurial skills.

DESIGNEDUCATIONALSOCIALTOY News

Awareness Toys at Games for Health Europe and on ADI Design Index 2019

Awareness-Toys-a-GFHEU-e-su-ADI-Design-Index-2019-9.jpg?fit=768%2C512&ssl=1

What brought Awareness Toys at Games for Health Europe and on ADI Design Index 2019 I think it was especially the idea of being able to create toys for adults.

The project, born from the cooperation with Dario Gianoli, counselor educated in generative psychopedagogy, started in 2015 with the goal of bringing objects that could act as facilitators at diverse levels into educational practices. The concepts of instability, void and loss have been represented through simple shapes in order to be able to “dress” with player’s thoughts, memories and emotions.

Awareness Toys have been presented last 8 October at Games For Health Europe 2019, a conference focussed on serious games we already spoke about in this post, this year at its ninth edition. In a context where digital and virtual reality have been main characters, these totally analog toys have tried to give a different perspective on the role of sensory activation in the play as well as on the role of the educator/guide in such critical and deep educational paths.

[su_youtube url=”https://youtu.be/gKgnkbmpXgs”]

[su_youtube url=”https://www.youtube.com/watch?v=ndPHMTaAP_E&feature=youtu.be”]

 

The collection has also run for the selection of the ADI Deign Index 2019, yearly publication produced by the Italian Industrial Design Association, that every year brings together the best Italian design in production, selected by the ADI’s Permanent Design Observatory. The selection features both products and product systems from diverse markets, theoretical-critical researches, process or corporate researches applied to design. Awareness Toys have been featured in the section of Social Design in the occasion of the presentation of the publication, held in Milan the last 14 October at the Auditorium of the National Science and Technology Museum “Leonardo da Vinci”. An award that confirms the innovative approach of the project and opens it to a specialized audience. Awareness Toys at Games for Health Europe and on ADI Design Index 2019 is maybe the signal of something changing, of an attention that is moving toward play and the adult world.

DESIGNSOCIALTOY Blog

LITTLE INVENTORS FOR HUGE IDEAS

little-inventors-for-huge-ideas.jpg?fit=768%2C576&ssl=1

There’s something magical between 5 and 12 y.o. If you’ve ever chat with a child of this age, you can understand what I mean; it’s easy to be fascinated by the great imagination that develops from the post-childhood growth phase, until adolescence. What I mainly envy as a designer is the spontaneity in the invention of a game, an activity or an object totally free from economic or functional limits. It is no coincidence that different techniques for generating ideas, such as brainstorming, encourage to become child again, to free the flow of thoughts from any productive or practical constraint, on the assumption that there are no wrong ideas, to become little inventors for huge ideas.