“Children are capable of healing themselves, they just need the right conditions for it”. Today we start from this quote to tell you about a new project, a set of six wooden dolls for play therapy, winner of the last Kids Design Award in Cologne.
What brought Awareness Toys at Games for Health Europe and on ADI Design Index 2019 I think it was especially the idea of being able to create toys for adults.
The project, born from the cooperation with Dario Gianoli, counselor educated in generative psychopedagogy, started in 2015 with the goal of bringing objects that could act as facilitators at diverse levels into educational practices. The concepts of instability, void and loss have been represented through simple shapes in order to be able to “dress” with player’s thoughts, memories and emotions.
Awareness Toys have been presented last 8 October at Games For Health Europe 2019, a conference focussed on serious games we already spoke about in this post, this year at its ninth edition. In a context where digital and virtual reality have been main characters, these totally analog toys have tried to give a different perspective on the role of sensory activation in the play as well as on the role of the educator/guide in such critical and deep educational paths.
The collection has also run for the selection of the ADI Deign Index 2019, yearly publication produced by the Italian Industrial Design Association, that every year brings together the best Italian design in production, selected by the ADI’s Permanent Design Observatory. The selection features both products and product systems from diverse markets, theoretical-critical researches, process or corporate researches applied to design. Awareness Toys have been featured in the section of Social Design in the occasion of the presentation of the publication, held in Milan the last 14 October at the Auditorium of the National Science and Technology Museum “Leonardo da Vinci”. An award that confirms the innovative approach of the project and opens it to a specialized audience. Awareness Toys at Games for Health Europe and on ADI Design Index 2019 is maybe the signal of something changing, of an attention that is moving toward play and the adult world.
There’s something magical between 5 and 12 y.o. If you’ve ever chat with a child of this age, you can understand what I mean; it’s easy to be fascinated by the great imagination that develops from the post-childhood growth phase, until adolescence. What I mainly envy as a designer is the spontaneity in the invention of a game, an activity or an object totally free from economic or functional limits. It is no coincidence that different techniques for generating ideas, such as brainstorming, encourage to become child again, to free the flow of thoughts from any productive or practical constraint, on the assumption that there are no wrong ideas, to become little inventors for huge ideas.
Speech is something which normally develops in the first three years of life. But sometimes there are kids with speech disorder where the development is significantly delayed and underdeveloped. When a speech disorder is identified it is important to address the disorder as soon as possible, preferably when the child is between 4 to 6 years old. For these children is very important to do speech exercises to improve their skills and go beyond their limits. These exercises are normally supervised by speech therapists. But the accessibility and time
Imagine to describe something to a person with disability such as a visually impaired person. What do you think a blind person sees when he feels? What do you think he sees when something is being described to him?
The Empathy Toy, originally designed in collaboration with
I have been wondering if design for education could be useful not only to teach something, as we could imagine that there is a broadcaster (teacher) and
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Posted by Upworthy on Martedì 3 novembre 2015
I have come to know the E-Nable project almost by chance, and it was a good chance indeed! E-Nable is a group of Makers, Engineers, Medical Professionals, Tinkerers, Teachers, Students, Artists, Philanthropists, Parents and “Ideas people” who have come together from across the globe to collaborate, innovate and re-design the 3d Printable open source design of a mechanical hand device that was released as the original “Robohand” open source file in 2012.
It is clear that as we grow up we enjoy more and more the achievements of older ages, when they come. More often, apparently, as we keep growing, we miss more and more that state of simple happiness that childhood gave us.
I have decided to start this blog with this subject because sharing is a real passion for me and maybe one of the most powerful forces that lead me to conceive TOY. On the other hand I have to say that sharing is not so easy sometimes.