main

DESIGNTOY Blog

A SLEEP TRAINER FOR CHILDREN

30 March 2020 — by Fabio Guaricci

a-sleep-trainer-for-kids-5-960x640.jpg

If you have always dreamed of sleep like a baby in adulthood, just know that, according to the Italian Society of Pediatrics, 25% of children under 5 years of age suffer from sleep disorders and after 6 this percentage drops around at 10-12%. These data leave little space for interpretation and tell of a widespread problem that affects first and foremost the development of children. These are some of the reasons behind the design of a sleep trainer for children.

EDUCATIONALTECHNOLOGYTOY Blog

AN EASY-TO-BUILD ROBOT

28 January 2020 — by Fabio Guaricci

easy-build-robot-1.png

If you’ve been following this blog for a while, you know that the ‘child-friendly coding‘ is an hot-topic for us (if you have not read the past articles on the subject, you can retrieve here or here); our attention comes both from the boom of products that have populated the toy market and from the great educational potential of these games. In this article we present Robo Wunderkind, an easy-to-build robot that has just successfully completed a second campaign on Kickstarter.

DESIGNTOY Blog

THE GUIDE TO DESIGN WITH RESPECT FOR CHILDREN’S RIGHTS

25 November 2019 — by Fabio Guaricci

guide-design-respect-childrens-rights-960x616.jpg

The designer’s job has radically changed in recent decades, it continues to evolve and receive interesting stimuli and facing challenges of global impact; we are not telling you anything new but it is good to stop sometimes and think about how our profession is closely linked to a social context and observe how it influences and is influenced by technological and human progress. I have recently made these thoughts when I discovered and deepened the project ‘Design for Children’s right guide’, or the guide to design with respect for children’s rights and to act at the core of the creative process.

DESIGNEDUCATIONALTOY Blog

A TOY WITHOUT INSTRUCTIONS

23 October 2019 — by Fabio Guaricci

a-toy-without-instructions-960x640.jpg

When we play (or we played, that’s up to you), we are used to following instructions, opening a booklet that explains how that toy works or listening to indications, a more or less rigid path that guides us in a sequence of actions. What if all this was limiting for a child? What would happen if instead of following consequential steps, was given a final goal without caring about the route? We find out with Rigamajic, a toy without instructions that challenges different clichés related to the sphere of childhood and the toy world in general.

DESIGNSOCIALTOY Blog

LITTLE INVENTORS FOR HUGE IDEAS

13 September 2019 — by Fabio Guaricci

little-inventors-for-huge-ideas-960x720.jpg

There’s something magical between 5 and 12 y.o. If you’ve ever chat with a child of this age, you can understand what I mean; it’s easy to be fascinated by the great imagination that develops from the post-childhood growth phase, until adolescence. What I mainly envy as a designer is the spontaneity in the invention of a game, an activity or an object totally free from economic or functional limits. It is no coincidence that different techniques for generating ideas, such as brainstorming, encourage to become child again, to free the flow of thoughts from any productive or practical constraint, on the assumption that there are no wrong ideas, to become little inventors for huge ideas.

DESIGNTOY Blog

STORYTELLING THROUGH DIGITAL AND PHYSICAL GAME

30 July 2019 — by Fabio Guaricci

storytelling-through-digital-and-physical-game-960x640.jpg

Innovation in the toy world can born in many ways, with a new material, a new technology or ideas out of the ordinary. Sometimes happens that the difference starts from a strategy, a series of choices and actions that leads a company to position on a different level than its competitors. This is the case of Sago mini, a toy designers studio, a place of contamination but above all a company, a brand that deals with designing a storytelling through digital and physical game for preschool children. This Canadian reality is particularly interesting for the wide approach to the project and for the business planning that has carried out from 2013 to today.

EDUCATIONALTECHNOLOGYTOY Blog

A DINOSAUR TOY THAT HELPS YOU LEARN

27 June 2019 — by Fabio Guaricci

a-dinosaur-toy-that-helps-you-learn-1-960x641.jpg

Dinosaurs have always been one of the favorite topics of children of all times, we have all been fascinated (maybe we still are) and we have owned at least one puppet. To confirm this statement there are also scientific bases that confirm that almost one child in three has an immeasurable interest in this subject. The academics of the University of Virginia have also found that in children interested in dinosaurs there is a higher threshold of attention and greater capacity to process information, mainly because they read a lot about it and try to deepen their knowledge to expand the possibilities of play. Today we present Dino, a dinosaur toy that helps you learn.

EDUCATIONALTOY Blog

AN EDUCATIONAL TOY THAT STIMULATES IMAGINATION

29 May 2019 — by Fabio Guaricci

educational-toy-stimulates-imagination-3.jpg

‘Less is more’ is a famous quote by the German architect Mies van der Rohe; from architecture to product design, from fashion to technology, it laid the foundations of a philosophy for which the best design result is inspired by essentiality. This phrase comes clearly into my mind like a luminous neon advertising, as soon as I started to deepen my research on Bilibo, an educational toy that stimulates imagination.

ARTEDUCATIONALTECHNOLOGYTOY Blog

AN ANALOG STEAM TOY PROJECT WITH A DIGITAL CORE

22 March 2019 — by Fabio Guaricci

In this article we will talk about an analog STEAM toy project with a digital core for approaching children to art invented by an English start-up. Let’s start by saying that it is scientifically proven that art is good for children. Probably not new, “I always say!” you will think, but the proof of our assumptions comes from the University of Arkansas that has carried out a thorough research on a large sample of children exposed to works of art. The results show that those who have visited museums or are used to the observation of works of art develop different “soft skills” including a greater educational memory and critical thinking skills.